The Pacifier - You might be naturally calm, or simple. Guard Dogs have a 50% chance to uncover tunnels they detect. As such, you know a tunnel when you see one. Periwinkle - Years of service in Vietnam led to years of suffering in a POW camp deep in Vietcong territory. Remember to feed the office gimp once a week. All prisoners with the Stoic and Fearless traits have the effects of that trait diminished, and all prisoners are suppressed twice as fast. You love the feeling of crushing prisoners under your autocratic heel. Who wants to house dangerous prisoners anyway? It’s just unprofitable. All prisoners arriving at your prison have half the chance of possessing Violent, Lethal, or Deadly traits. The Lobbyist - You run the prison for profit and bribe whoever you need to in pursuit of lower risks. A simple worker looking to live a simple life. You do your job and pick up your paycheck. The Warden - The default warden with no special bonus or abilities. There are a total of 6 wardens to choose from: This warden will represent your omnipotent character and comes with a variety of bonuses depending on the warden.
At the start of your prisons life, before you even place the first foundation or wall, you will have to choose a warden.